Real‑Time UI Engineering:
High‑Frequency Systems, Performance,
and AI‑Native Development
A technical book on building real‑time, high‑frequency, and latency‑aware interfaces, with a focus on performance, scheduling, and AI‑native development patterns.
Overview
This book explores the architecture, patterns, and engineering principles behind real‑time user interfaces. It focuses on high‑frequency data ingestion, scheduling, rendering pipelines, performance constraints, and the emerging role of AI‑native systems in UI engineering.
Table of Contents
PART I — Foundations of Real‑Time UI Engineering
- Why real‑time UIs behave like systems
- High‑frequency frontends and industry blind spots
- Mental models for real‑time thinking
- Latency, correctness, and failure patterns
PART II — Financial Domain Primitives
- Currency pair mechanics
- RFQ protocols and execution races
PART III — Real‑Time Data Architecture
- Dataflow mental models
- WebSocket middleware
- Handler patterns
- Subscription lifecycle
- Memory‑bounded design
PART IV — State Management for High‑Frequency Systems
- Deterministic state machines
- Domain‑driven Redux
- Selector performance
- Async concurrency patterns
PART V — Performance Engineering
- Metrics that matter
- FPS and render‑budget discipline
- Batching strategies
- React performance patterns
- Grid optimization
PART VI — Component Architecture & UI Patterns
- Designing components for continuous updates
- Real‑time hooks and widgets
- Visual feedback patterns
- Defensive UI engineering
PART VII — Advanced Performance & Scaling
- Web Workers
- Real‑time monitoring
- Debugging high‑frequency systems
PART VIII — Production Engineering
- Testing real‑time systems
- Chaos and burst testing
- Observability
- Security and compliance
PART IX — AI‑Accelerated Development
- How senior engineers use AI to build UIs 10× faster
- Where AI fails in real‑time systems
Progress
Current status: Writing & Architecture Phase
~22% complete
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